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Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey



Author(s):

Source:
    Journal:Foundations and Trends® in Computer Graphics and Vision
    ISSN Print:1572-2740,  ISSN Online:1572-2759
    Publisher:Now Publishers
    Volume 7 Number 4,
Pages: 48 (229-276)
DOI: 10.1561/0600000036

Abstract:

Muscles provide physiological functions to drive body movement and anatomically characterize body shape, making them a crucial component of modeling animated human figures. Substantial effort has been devoted to developing computational models of muscles for the purpose of increasing realism and accuracy in computer graphics and biomechanics. We survey various approaches to model and simulate muscles both morphologically and functionally. Modeling the realistic morphology of muscle requires that muscle deformation be accurately depicted. To this end, several methodologies are presented, including geometrically-based, physically-based, and data-driven approaches. On the other hand, the simulation of physiological muscle functions aims to identify the biomechanical controls responsible for realistic human motion. Estimating these muscle controls has been pursued through static and dynamic simulations. We review and discuss all these approaches, and conclude with suggestions for future research.