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Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
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Source: Journal:Foundations and Trends® in Computer Graphics and Vision ISSN Print:1572-2740, ISSN Online:1572-2759 Publisher:Now Publishers Volume 7 Number 4, Pages: 48 (229-276) DOI: 10.1561/0600000036
Abstract: Muscles provide physiological functions to drive body movement and anatomically characterize body shape, making them a crucial
component of modeling animated human figures. Substantial effort has been devoted to developing computational models of muscles for
the purpose of increasing realism and accuracy in computer graphics and biomechanics. We survey various approaches to model and
simulate muscles both morphologically and functionally. Modeling the realistic morphology of muscle requires that muscle deformation
be accurately depicted. To this end, several methodologies are presented, including geometrically-based, physically-based, and
data-driven approaches. On the other hand, the simulation of physiological muscle functions aims to identify the biomechanical
controls responsible for realistic human motion. Estimating these muscle controls has been pursued through static and dynamic
simulations. We review and discuss all these approaches, and conclude with suggestions for future research.
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