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Principles of Appearance Acquisition and Representation



Author(s): Tim Weyrich;Jason Lawrence;Hendrik P. A. Lensch;Szymon Rusinkiewicz;Todd Zickler

Source:
    Journal:Foundations and Trends® in Computer Graphics and Vision
    ISSN Print:1572-2740,  ISSN Online:1572-2759
    Publisher:Now Publishers
    Volume 4 Number 2,

Document Type: Article
Pages: 117(75-191)
DOI: 10.1561/0600000022

Abstract:

Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces.