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Computational Support for Sketching in Design: A Review



Author(s): Gabe Johnson;Mark D. Gross;Jason Hong;Ellen Yi-Luen Do

Source:
    Journal:Foundations and Trends® in Human-Computer Interaction
    ISSN Print:1551-3955,  ISSN Online:1551-3963
    Publisher:Now Publishers
    Volume 2 Number 1,
Pages: 93 (1-93)
DOI: 10.1561/1100000013

Abstract:

Computational support for sketching is an exciting research area at the intersection of design research, human–computer interaction, and artificial intelligence. Despite the prevalence of software tools, most designers begin their work with physical sketches. Modern computational tools largely treat design as a linear process beginning with a specific problem and ending with a specific solution. Sketch-based design tools offer another approach that may fit design practice better. This review surveys literature related to such tools. First, we describe the practical basis of sketching — why people sketch, what significance it has in design and problem solving, and the cognitive activities it supports. Second, we survey computational support for sketching, including methods for performing sketch recognition and managing ambiguity, techniques for modeling recognizable elements, and human–computer interaction techniques for working with sketches. Last, we propose challenges and opportunities for future advances in this field.